Creature Rigs : 3 Characters

All rigging was done in Maya, resulting in a clean, functional setup optimized for seamless integration with in-game animations. The first two characters are from the multi platform game “Path of Titans”

Path of Titans

State Machine Animations

This reel features work from Path of Titans, where I handled the full rigging and animation pipeline for the characters: T-Rex and Triceratops locomotion state machines.

Transelectric: Voltron Facial and Body Rigging

All rigging was done in Maya, resulting in a clean, functional setup optimized for seamless integration with in-game animations. I also created a collection of blend shapes to support expressive facial animation and facilitate easy lip-syncing for the characters.

Yahuarcocha: Human Characters Rigging

I created rigging setups for both male and female human characters in Maya, complete with custom controllers designed for intuitive hand animation and full-body articulation. The rigs were built to be animator-friendly, ensuring smooth workflows and precise control over movement.

Elf: Rigging for mocap & Animator’s friendly

I built this rig and the controllers as a contractor. The elf character was designed for use in mall publicity during the Christmas season. The rig was adapted for drag-and-drop integration with motion capture data but also includes custom controllers to make it animator-friendly. This hybrid setup helps simplify the animation cleanup process and ensures flexibility for different production needs.