3D Clothes and Garments
There’s something uniquely expressive about digital clothing—it can shape a character’s identity, hint at story, and bring a sense of realism and movement to a scene. That’s why I’m naturally drawn to projects involving garments. For me, crafting clothing in 3D is a creative blend of design and technical artistry, combining sculpting, retopology, rigging, and simulation into a seamless process. Depending on the final use, my workflow shifts, but often includes Marvelous Designer, Zbrush, Maya and Unreal Engine tools.
The assets showcased here were developed specifically for a procedural material system in Unreal Engine, which uses ID masks to assign materials dynamically. Because they were not intended to have unique textures, they are presented as grey models to reflect their role within this optimized pipeline.
Reliquary of Souls -Galadriel One Set
Reliquary of Souls - Jewel of the Night Set
Reliquary of Souls -Andrey6 Set
Reliquary of Souls -The Matriarch Sets
Reliquary of Souls -Neolism Set
Reliquary of Souls -Frontliner Set
Reliquary of Souls -Scout Set
Reliquary of Souls- Tribal Warrior Set

