Hello!

I’m a Senior 3D Generalist Artist and Technical Artist with a decade of experience in the game dev industry. Currently I’m specializing on Procedural Environments. My focus is on Technical Art, Procedural, Materials & Shaders.

I’m comfortable taking on any role in the creative and technical pipeline. I enjoy 3D Modeling, Hand Texturing, Rigging and Animation as well. I’m passionate about game dev, CGI Art, and blogging about technical topics. My favorite style to work on is stylized art, however I can achieve any style and adapt to any pipeline.

I’ve worked on projects like Call of Duty Black OPS Cold War ,WWE 2k22 , Mafia ,Path of Titans, Project Kyzen, Premium Bowling, Empire of Ember , MechaFightClub / AI -Superworlds.

Also, I am currently developing a cozy VR greenhouse flower-planting and watering game in my free time in Unreal.

My roots are in Ecuador, where I started my career. Navigating the small but highly competitive local game industry, and frequently being the only woman in those spaces, presented unique challenges that shaped my abilities and broadened my responsibilities. My experience has inspired my active mentorship of Women in games in Ecuador, and I'm deeply committed to breaking down barriers and fostering inclusivity for Women, LGBTIQA+, Latin American, and other marginalized groups in the industry.

I’m now based in Seattle, WA. I’ve been fortunate to be part of amazing communities like Seattle Indies, Girls Make Games, IGDA, and Women Techmakers. Community and Team Work is super important to me.