Hello!
I’m a Senior 3D Artist and Technical Artist with a decade of experience in the game dev industry. Currently I’m specializing on Procedural Techniques.
I am proficient across the entire 3D asset and character pipeline, with a deep expertise in modeling, hand-texturing, rigging, and technical animation. I'm passionate about the art of game development, CGI and enjoy sharing my insights by blogging about technical topics. My favorite style to work on is stylized art, however I can achieve any style and adapt to any workflow.
I’ve worked on projects like Call of Duty Black OPS Cold War ,WWE 2k22 , Mafia ,Path of Titans, Project Kyzen, Premium Bowling, Empire of Ember , MechaFightClub , Superworld , Supermodel.ai
Also, I am currently developing a cozy VR greenhouse flower-planting and watering game in my free time in Unreal.
My roots are in Ecuador, where I started my career. Navigating the small but highly competitive local game industry, and frequently being the only woman in those spaces, presented unique challenges that shaped my abilities and broadened my responsibilities. My experience has inspired my active mentorship of students trying to break into the industry after graduation, and I'm deeply committed to breaking down barriers and fostering inclusivity and accessibility for Women, LGBTIQA+, Latinxs, people with special abilities and other marginalized groups in the industry.
I’m now based in Seattle, WA. I’ve been fortunate to be part of amazing non-profits which I actively support: Seattle Indies, Able Gamers, Gamers Outreach, Child’s Play, Girls Make Games, IGDA, and Women Techmakers.
Community and Team Work is super important to me.
My mission: Building teams and products where everyone feels supported and seen, always advocating for diversity, inclusion, accessibility, and representation. Games aren’t just about fun; they’re a way to build connections, find community, fight isolation, and create spaces where everyone belongs and feels welcome.