This is a personal project of a small game prototype I created where you explore beautiful, procedurally generated worlds. The main idea is that each world hides a puzzle—you have to find and solve it to unlock the next area.
For this level, I used asset packs to create the environment, but I built the system that places everything procedurally. I also made custom shaders for water and the puzzle elements, and wrote the core gameplay logic myself.
I talk more in dept about this project in my Documentation Blog. If you want to know more about it, please visit this title: Flower’s Island - Project Study













