Documentation Journal
by Michelle Molina
A Girl’s Tech Artist foundry
Welcome!
Welcome to my personal blog—a space where I document and archive everything I’m learning along the way. I’m currently self-teaching my path into becoming a better technical artist, a field that’s become my biggest passion. There’s something incredibly rewarding about solving problems and bridging the gap between art and engineering—and that’s exactly what drives me. This blog is a reflection of that journey.

Python Scripts for Turning Hair Cards into Curves in Maya

Flower Island - Personal Project Study

PCG Graph- Populating a simple forest- Unreal 5.4.

Motion Matching: Replacing State Machines for locomotion- Unreal 5.5

Niagara - Birds Flying Case Study. Unreal 5.4
