3D Clothes and Garments

There’s something uniquely expressive about digital clothing—it can shape a character’s identity, hint at story, and bring a sense of realism and movement to a scene. That’s why I’m naturally drawn to projects involving garments. For me, crafting clothing in 3D is a creative blend of design and technical artistry, combining sculpting, retopology, rigging, and simulation into a seamless process. Depending on the final use, my workflow shifts, but often includes Marvelous Designer, Zbrush, Maya and Unreal Engine tools.

The assets showcased here were developed specifically for a procedural material system in Unreal Engine, which uses ID masks to assign materials dynamically. Because they were not intended to have unique textures, they are presented as grey models to reflect their role within this optimized pipeline.