Harlequin
This avatar was created for the game Project Kyzen in collaboration with Matte Studios. The character and clothing were modeled in ZBrush, with retopology and UVs done in Maya. Textures were hand-painted using Substance Painter and Photoshop, rigging was completed in Maya, and final integration took place in Unreal Engine. I was responsible for the bringing the concept art illustration to life.



