Parallax Interior Shader

This was one of the most challenging shaders I’ve worked on to date. Designed to simulate interior spaces behind residential, office, and commercial windows, the shader creates fake planes of depth and procedurally randomizes rooms, people, furniture, and blinds. It uses world-space vertex localization, making it fully compatible with instanced modular assets in large-scale environments..

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Using Splines for Procedural Landscaping inside Blueprints Levels

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Procedural Skyscrapers Shader