Stylized Village Props

I modeled the props in Maya and hand-painted textures in Substance Painter to achieve a cohesive stylized aesthetic. For memory efficiency, all assets within the same category share a single UV space, allowing multiple props to reference a single texture set. This approach reduces draw calls and optimizes performance. The assets were then implemented in Unreal Engine, ready for real-time use.

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Exotic Fruit

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Panecillo & Mitad Del Mundo