MFC - The Cockpit Fighting Arena

This scenario was built as the main rookie league training arena for MechaFightClub. As the lead artist, I was responsible for art direction, look development, and overseeing modeling, texturing and animation. As part of a small team, I was the main 3D modeler and texture artist for this scene, where I had the pleasure of taking it from concept art to final implementation.

It was such a fun experience bringing this cockpit arena to life! Look development was done in Blender, modeling was completed in both Maya and Blender, and texturing was done in Substance Painter and Photoshop. Custom shaders were developed in Blender for the cinematic posted below published on 2023.

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MechaFightClub Hatching Scene

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Castle in the Mountains