
MFC Hatching Scene
This is an environment I worked on as a team lead for a mobile game called MechaFightClub, developed by Irreverent Labs in 2022. We called this the "Hatching Scene" because it was the first thing players saw—their robotic chicken fighters hatching from eggs.
The scene was built using both Blender and Maya, visual dev was done in Blender, and textured using Substance Painter. Custom shaders were created in Unity, tailored specifically for Unity development.
I was responsible for art direction, scene texturing, assembly and light composition.





