Yahuarcocha
I developed the full 3D asset for Yahuarcocha, an RPG project, handling all stages of modeling and texturing. The asset was modeled in Maya, textured in Substance Painter, and rendered in Blender for final presentation.








I developed the full 3D asset for Yahuarcocha, an RPG project, handling all stages of modeling and texturing. The asset was modeled in Maya, textured in Substance Painter, and rendered in Blender for final presentation.