Castle in the Mountains
I built this castle scene in Unreal Engine 4 using Megascans modular assets, with Nanite and Lumen for high-fidelity detail and dynamic lighting. The forest was procedurally generated using the PCG system, but I also used instanced foliage that is responsive to landscape height for optimized performance. I also sculpted the terrain and used advanced landscape materials that react to elevation changes to enhance the realism across the environment.
